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Jordan: Also also, credit to the developers for putting it out there that their new game will go the way of crowdfunding Shaky that ground as it may still be in current years, I don’t think it’s taboo or a negative to go that route, let alone mention it as part of your debut announcement. Also, Lena Raine is doing the music for this game. I want raising my monsters to be more like The Pokémon anime, where I can become more invested in their personalities. Because as the one who is a fan of Pokémon that was disappointed with Scarlet and Violet, this is something I want from the franchise: a focus on the personalities of the little critters that I’m caring about. Kyle: Indeed, and beyond the sports-based gameplay, which is terrific twist that allows for what looks like an interesting story (especially with monsters that actually evolved to play sports), we also have an emphasis on friendship mechanics, in particular the relationships between your teammates and how they can evolve. Above all, though, Beastieball is more than just about collecting The first thing I latched onto when I saw it was the sight of crossed-out grids and something akin to managing one’s team - clearly there’s more to this than just volleyball, and that suggestion of deeper mechanics intrigues me. Jordan: As far as I see, we’ve been well overdue for something that just might give Pokémon a run for its money…and I’m not only saying that because I’m far from a fan of Nintendo’s money-making, monster-collecting series. Although the first thing that came to mind for me is that it’s a monster-collecting game, which makes this at least the seventh or so such indie game dabbling in the subgenre within the last couple of years or so. Kyle: Let’s start with Beastieball, which was the perfect choice for the lead given that it comes from Wishes Unlimited, still fresh off the GOTY contender Chicory: A Colorful Tale. And with a lineup this year that felt particularly impressive in various ways, we wanted to try something a bit new here, so both Kyle LeClair and Jordan Helm decided to have a discussion about all the games shown there, making sure everything gets highlighted at least a bit. Day of the Devs arrived once more during Summer Game Fest, allowing Double Fine and iam8bit to once against deliver us a curated showcase on some of the indie gaming scene’s most promising upcoming titles.
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